A firm is a licensed business you register at the Red County Administration Building and run with your own crew - ranks, a shared bank, and field-specific tools. This page covers every field currently live; more are added here as they go live in-game.
Registering a firm costs a $50,000 base fee plus a field-specific surcharge, and (except for used car and real estate firms) requires an approved license from the Red County Administration Building matching the field you're registering as. Use /firmcreate [field] [abbrev] [name] once you have both.
Once registered, /firmduty toggles whether you're actively working, and /firmhelp lists every command available to you based on your firm and rank. Owners and managers can invite (/firminvite) and manage ranks (/firmrank). Firm vehicles are currently assigned by staff, not bought by the firm itself.
Repair, respray, paint, tune, service oil, rebuild engines and de-contaminate fuel on any nearby vehicle for a fee - levels up the more jobs you finish, cutting your job time as you go. The Pay'n'Spray only does basic bodywork and health, so these jobs are yours.
/mechanicWith no argument: shows your level, jobs done, and current job timer./mechanic bodyworkRepairs body damage (panels/doors/lights/tyres) and restores health on the nearest vehicle./mechanic engineFully repairs the vehicle's engine health. Also rebuilds a worn or seized engine, which takes twice as long./mechanic oilchangeChanges the oil, which is due every 100 miles. The engine has to be off. Only a mechanic can do this./mechanic inspectShows a vehicle's engine health, odometer, miles since the last oil change and how worn the engine is./mechanic respray / interiorOpens a dialog to enter an exterior or interior colour ID (0-255)./mechanic paintjob / removepaintjobApply one of the vehicle's paintjobs, or strip it back off./mechanic drainfuelDrains a contaminated tank, always a full minute with a progress bar, so it can be refilled with fresh fuel of the right type. Only works if the tank is actually contaminated./mtunestartOpens the performance tuning menu (component type, then component) for the nearest vehicle./mcancelCancels your current job./mstats [player]Your (or another player's) mechanic level, jobs done, and job timer. Senior admins can check anyone even off-duty.Run a taxi service in a Taxi or Cabbie - fares are calculated live from the distance your passenger actually travels.
/fare [$1-$5]Sets your per-unit rate and clocks you on duty. Run it again while on duty to clock off./startmeterStarts the meter - you must be on duty, in the driver's seat of a Taxi/Cabbie./stopmeterStops the meter, locking in the final fare shown on the in-car sign.Provide licensed security - restrain unruly people, and drive marked vehicles with proper light bars.
/cuff [player]Restrains someone. If they're already incapacitated, tased, or beanbagged, it's instant; otherwise they need to type "/accept cuffs"./uncuff [player]Frees a cuffed person - you need to be within 3 metres of them./taserDraws (or holsters) a taser in place of your current weapon; fire it like any other weapon.Reduce a prisoner's sentence for a fee - built with hard limits so it always takes real roleplay, never a shortcut.
/inmatesLists prisoners eligible for defense (15+ minutes remaining, not a life sentence, not already represented this stay)./defend [player] [minutes] [price/min]Offers to defend a prisoner. Sends them a request that expires after 30 seconds if unanswered./accept defendPrisoner-side: accepts a pending defense offer.Build a haulage fleet and work the county's trade routes through the full existing trucking economy - firm-owned trucks and trailers work exactly like personal ones.
/truckerjobSigns on (or off) at the County Haulage Office in Blueberry. Your hours and rank carry over if you leave and come back./cargo buy / sellBuy from the storage arrow you're standing at, or sell to a storage or a business entrance./cargo take / placeOn foot: take one crate out of the nearest unlocked vehicle, or place the crate you're carrying into one./cargo pickup / putdownPick a carried crate up off the ground, or set it down./cargo forkIn a Forklift: shift cargo between two vehicles./cargo listShows what's loaded in the nearest unlocked vehicle./trailer lock / cargo / detachLock a hooked trailer to your firm/account, check what it's carrying, or drop it./tpdaThe trucker's PDA - every industry, every business accepting cargo, and vehicle capacities./tradereportLogistics-only: a live top-5 of the best-paying routes right now, with buy point, sell point, and margin per unit./truckerstatsYour trucker rank and hours.Run an independent news outlet - live broadcasts, breaking news, and reporter/outlet leaderboards. A player-run replacement for the old News faction, sharing the exact same broadcasting tools.
/broadcast start [title]Goes live under a title. Announces locally and with a server-wide tip pointing people to /broadcasts./broadcast mute / unmutePauses or resumes your live broadcast without ending it./broadcast endEnds your broadcast and logs it to history./coanchor invite / accept / leave / remove [player]Bring a second on-duty reporter onto your broadcast - they can speak on-air from anywhere./live [text]Speak on-air - to your own broadcast, as a co-anchor, or (from within 5m) to a broadcaster you're tuned into nearby./breaking [text]Server-wide breaking news alert, tagged with your outlet. Shared 60-second cooldown across every reporter./broadcastsBrowse every live broadcast right now (title, broadcaster, outlet, co-anchor, listener count) and tune in to one./tunein [player] / /tuneoutTune into a specific broadcaster directly, or stop listening./newsroomSee every on-duty reporter, their outlet, and what they're currently doing./broadcasthistory [page]Past broadcasts - broadcaster, outlet, title, date, duration, peak listeners./reporterleaderboard [page]Top reporters (and their outlet) by total airtime./outletleaderboard [page]Top outlets themselves - reporters, broadcasts, and airtime per firm./mybroadcaststatsYour own career totals - broadcasts, airtime, best/average peak listeners./weeklyactivity [page]The last 7 days of activity, per reporter/outlet.Buy second-hand cars from the scrapyard and from players, park them on your lot and sell them to other players.
/usedpoolAt a scrapyard: browse the scrapped cars waiting there and buy one for the firm, at what the scrapper was paid./carsell [player] [price]Buying from a player: when someone sells you a car you choose whether it is for you or for the firm./usedcar price [amount]In a firm car you are driving: puts it on sale (30%-100% of its new price) and parks it where it is./usedcar unlist / park / listTake the car you are driving off sale, save where it is parked, or list every car your firm owns./buyusedcar [vehicle id]Customers use /dl next to a car with a FOR SALE label to see its vehicle id, then this to buy it.Buy vacant houses from the server, rent them out and sell them on to players for a profit. Players find your houses at your firm's help desk and buy or rent them at the door.
/propertylistAway from a help desk: the vacant houses your firm can buy. Next to a help desk: that firm's houses for sale and rent (anyone can use it)./propertylist mineEvery property your firm owns, with its status./firmpropertybuyAt a vacant house: buys it for the firm from the firm bank, at the house's price./propertyprice [price]At a house your firm owns: sets the asking price, 100% to 200% of what the firm paid. 0 takes it off sale./propertyrent [amount]At a house your firm owns: sets the rent, within the house tier's limits. 0 turns renting off./propertylockLocks or unlocks a firm house, for example to show it to a buyer.