Guides / Firms / Mechanic

🔧 Mechanic firms

Repair, service, rebuild and tune other people's vehicles. A mechanic firm is the only place in the county that can service a car properly. Oil changes, rebuilt engines, fixing a tank full of the wrong fuel, resprays and performance tuning are all yours. The Pay'n'Spray only does basic bodywork and health, so these jobs are what keeps a mechanic in business.

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Getting started
License, fee and registration
$65,000to register: the $50,000 base fee plus $15,000 for the field
Mechaniclicense from the Red County Administration Building, which you need before you can register
10member slots to start with
Get your license
Apply for the Mechanic license through the Red County Administration Building. Each member who works for the firm also needs it.
Register the firm
Registration happens at the Red County Administration Building front desk with /firmcreate [field] [abbreviation] [name]. The abbreviation is up to 8 characters and the name up to 64. The fee comes out of your cash and you become the owner. For example: /firmcreate mechanic RCM Red County Mechanics.
Recruit and clock in
Invite your crew with /firminvite, make sure each person is at least an Employee, and clock in with /firmduty.
Firm vehicles are assigned by staff. A mechanic firm does not need one to work. You fix other people's vehicles, so a tow truck or workshop is a roleplay choice.
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The jobs
What you can do to a vehicle

Every job starts with a command next to the customer's vehicle. The job runs on a timer. Stay with the vehicle until it finishes, because leaving duty, closing the firm or the vehicle disappearing cancels it.

CommandWhat it doesTime
/mechanic bodyworkRepairs panels, doors, lights and tyres and restores healthYour job timer
/mechanic engineFully repairs engine health. Also rebuilds a worn or seized engineYour job timer, or double for a rebuild
/mechanic oilchangeChanges the oil. The engine has to be offYour job timer
/mechanic respray / interiorSets the exterior or interior colour (0-255)Your job timer
/mechanic paintjob / removepaintjobApplies or strips a paintjobYour job timer
/mtunestartPerformance tuning: pick a component type, then a componentYour job timer
/mechanic drainfuelDrains a contaminated tank so it can be refilledAlways 60 seconds
/mechanic inspectShows engine health, odometer, miles since the oil change and wearInstant
Which vehicle you work on
  • The nearest vehicle within 5 metres, or the vehicle you are riding in as a passenger.
  • You can't work on Police, Federal, EMS or News faction vehicles.
  • /mcancel stops your current job.
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Oil, wear and wrong fuel
The problems only you can fix

Every car needs its oil changed every 100 miles. Once it is overdue the dash warns the driver every time they start the engine, and the engine wears faster the longer they leave it. A badly worn engine can seize with a loud bang and won't start again until a mechanic rebuilds it.

Putting the wrong fuel in a car has the same kind of consequence. A contaminated tank has to be drained with /mechanic drainfuel before it can be filled with the right fuel. It only works if the tank really is contaminated.

This is your business. The Pay'n'Spray can't service oil, rebuild a seized engine or drain contaminated fuel. Drivers have to come to a mechanic, so you get steady work.
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Levels
Finish jobs, work faster

You gain a mechanic level as you complete jobs. Higher levels shorten your job timer, so an experienced mechanic gets through the queue faster. Your progress stays with your character, even if you change firms.

LevelJobs neededJob timer
1060 seconds
21050 seconds
32540 seconds
45030 seconds
510020 seconds

Check your own level with /mechanic or /mstats. Draining fuel always takes a full minute, whatever your level.

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Getting paid
How a mechanic firm earns

The game does not charge the customer for you. A mechanic agrees a price with the customer in roleplay and they pay you directly. Pay what you earn into the firm bank if your firm splits the takings, and use the bank for the crew's wages and supplies.

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Your crew
Ranks, permissions and the firm bank

A firm starts with room for 10 members. The owner invites people with /firminvite and everyone works under one of four ranks. Each member also has permissions, and the owner can see who has what with /firmmembers.

RankTitleDefault permissions
1OwnerEverything
2ManagerInvite, kick, change ranks, use the bank, field tools and vehicles
3EmployeeField tools only: the job commands in this guide
4TraineeNothing. A trainee is on the roster but can't use the job tools yet
  • Promote or demote with /firmrank [player] [1-4], or /firmorank [character id] when they are offline. /firmkick and /firmokick remove someone.
  • Members clock in with /firmduty. Most job commands only work while you are on duty.
  • The firm bank is shared. Anyone can deposit with /firmbank deposit [amount], but withdrawing needs the bank permission. Owners and managers have it.
  • Owners and managers can use the mechanic tools at any time they are on duty, and Trainees can't until they are promoted.
  • Only the owner can close the firm, with /firmclose. Closing is final.
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Commands
Everything for this firm in one place
Jobs
/mechanicWith no argument: your level, jobs done and job timer.
/mechanic bodyworkRepairs body damage and restores health.
/mechanic engineRepairs the engine, or rebuilds a worn or seized one.
/mechanic oilchangeChanges the oil. Engine off.
/mechanic inspectEngine health, odometer, miles since oil change and wear.
/mechanic respray / interiorExterior or interior colour (0-255).
/mechanic paintjob / removepaintjobApply a paintjob or strip it.
/mechanic drainfuelDrains a contaminated tank (60 seconds).
/mtunestartPerformance tuning menu.
/mcancelCancels the current job.
/mstats [player]Level, jobs done and timer for you or another player.

Every firm also has /firmhelp, /firmduty, /firmbank, /firmmembers and the invite and rank commands. See the firm guide for those.

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Questions
Common things people ask
Can a mechanic work without a firm vehicle?

Yes. You work on whichever vehicle is next to you, so you only need to be on duty.

Why can't I use the job commands?

You have to be on duty with /firmduty and be at least an Employee. Trainees have no field tools until they are promoted.

What cancels a job?

Leaving duty, the firm closing, using /mcancel, or the vehicle disappearing while you work.

Back to the firm guide