Guides / Firms / Security🛡️ Security firms
Licensed guards with cuffs, a taser and marked vehicles. A security firm provides guards for hire. Guards can restrain people who get out of hand and carry a taser, and the firm's vehicles can use proper light bars.
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Getting started
License, fee and registration
$75,000to register: the $50,000 base fee plus $25,000 for the field
Guard Cardgranted automatically the moment someone joins
Firearmsa separate license
Register the firm
Registration happens at the Red County Administration Building front desk with /firmcreate [field] [abbreviation] [name]. The abbreviation is up to 8 characters and the name up to 64. The fee comes out of your cash and you become the owner.
Add your guards
Everyone who joins gets the base Guard Card straight away, so there is no extra trip to the Red County Administration Building.
Clock in
Guards use /firmduty. Cuffs and the taser only work while you are on duty in a security firm.
Carrying a firearm is separate. The Firearm Guard Card is a different license, applied for through the government and police process. It is not granted automatically.
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Vehicles
Marked cars and light bars
Vehicles are assigned to a security firm by staff, not bought by the firm. A firm vehicle can use the same siren light bars as the Security faction, on the same key.
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Your crew
Ranks, permissions and the firm bank
A firm starts with room for 10 members. The owner invites people with /firminvite and everyone works under one of four ranks. Each member also has permissions, and the owner can see who has what with /firmmembers.
| Rank | Title | Default permissions |
|---|
| 1 | Owner | Everything |
| 2 | Manager | Invite, kick, change ranks, use the bank, field tools and vehicles |
| 3 | Employee | Field tools only: the job commands in this guide |
| 4 | Trainee | Nothing. A trainee is on the roster but can't use the job tools yet |
- Promote or demote with /firmrank [player] [1-4], or /firmorank [character id] when they are offline. /firmkick and /firmokick remove someone.
- Members clock in with /firmduty. Most job commands only work while you are on duty.
- The firm bank is shared. Anyone can deposit with /firmbank deposit [amount], but withdrawing needs the bank permission. Owners and managers have it.
- Guards are paid by the people who hire them, in roleplay. Use the firm bank for the crew's wages and equipment.
- Only the owner can close the firm, with /firmclose. Closing is final.
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Commands
Everything for this firm in one place
/cuff [player]Restrains someone. They type /accept cuffs unless they are already down.
/uncuff [player]Frees a cuffed person within 3 metres.
/taserDraws or holsters a taser.
Every firm also has /firmhelp, /firmduty, /firmbank, /firmmembers and the invite and rank commands. See the firm guide for those.
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Questions
Common things people ask
Do I need a license to join?
No. The Guard Card is added automatically when you join. Firearms need their own license.
Can a trainee cuff?
No, the tools need the field tools permission, which starts at Employee.
Back to the firm guide