Torque Karting in Montgomery is an indoor track with twelve karts, solo time trials, multiplayer races and staff-run events. Your best lap is saved to your character and ranked on the UCP leaderboard. This guide explains how a run works from start to finish.
| If... | Then... |
|---|---|
| You get out of your kart | You're removed from the run straight away. |
| You die | Removed from the run. |
| You disconnect | Removed from the run. Laps you already completed are still on your record. |
| Host leaves the lobby | The next driver in the lobby becomes host. |
| Everyone leaves a casual lobby | The lobby closes. Official-event lobbies stay open for latecomers. |
Sit in a kart and use /karttrial. Add a lap count if you want something other than three, for example /karttrial 5. You're frozen for a 3 second countdown, then GO.
Your clock starts at GO and each lap is timed from the moment you cross the line on the previous one. When you finish you get your total time and your best lap in chat. Several people can run trials at once, since you're each racing the clock rather than each other. Trials also run alongside a player-run race lobby: opening or starting a lobby never holds up a trial, and a trial never holds up a lobby.
Trials are the best way to learn the track, and every lap you drive counts towards your record.
/kartrace. You become the host. Take your kart from the pits to the grid first, as you'll start the race wherever it is./kartrace joins your lobby. Everyone in it is told when somebody joins./kartrace start [laps] needs at least two drivers. A 5 second countdown runs, everyone is frozen where they are on the grid, then GO.Your finishing position is simply the order you cross the line on your final lap. While the race is still on, the running order (the one the live event board shows) is worked out from how many checkpoints each driver has passed in total, so someone on lap 2 is ahead of someone on lap 1, and a driver further round the lap is ahead of one who isn't. If two drivers are level, whoever reached that checkpoint first is ahead.
Once the first driver finishes, everyone else has 30 seconds to get across the line. Anyone who hasn't by then is marked DNF (did not finish) and the race ends. Leaving your kart mid-race is a DNF too. For official events the window is a more generous 3 minutes.
Every lap you complete, in a trial or a race, is checked against your record. Only a faster lap replaces your best, and when you beat it you'll get a NEW PERSONAL BEST message in chat and a notification on the UCP. The kart you set it in is recorded with it.
The leaderboard ranks every driver by best lap, with the laps they've driven and their race record. Check it in-game with /karttimes, or on the website in the UCP karting page, which also has a This week view that only counts laps set in the last seven days, so newcomers can climb it without having to beat a record from months ago.
Staff can open an official karting event, which is announced server-wide with its name and lap count. It works like a race, with a few differences:
/kartrace. You're added to the event's driver list./karttrial [laps]Solo time trial. 1-10 laps, 3 if you don't say. A 3 second countdown, then GO./kartraceOpens a race lobby if there isn't one, or joins the lobby that's open. Also how you register for an official event./kartrace start [laps]Lobby host only. Starts the 5 second countdown for everyone in the lobby. 1-10 laps, 3 by default./kartleaveDrop out of your trial or race. (/kartrace leave does the same.)/karttimes [page]The best-lap leaderboard in-game, 15 drivers a page./karthelpLists the karting commands. /help karting shows the same thing.